pub(crate) struct App {
pub(crate) egui_glium: EguiGlium,
pub(crate) window: Window,
pub(crate) display: Display<WindowSurface>,
pub(crate) egl_display: Display,
pub(crate) shader: Shader<YuyvToRgba>,
pub(crate) rx: Receiver<CameraData>,
pub(crate) donetx: Sender<Option<Control>>,
pub(crate) ui_state: UiState,
}
Fields§
§egui_glium: EguiGlium
§window: Window
§display: Display<WindowSurface>
§egl_display: Display
§shader: Shader<YuyvToRgba>
§rx: Receiver<CameraData>
§donetx: Sender<Option<Control>>
§ui_state: UiState
Trait Implementations§
Source§impl ApplicationHandler<UserEvent> for App
impl ApplicationHandler<UserEvent> for App
Source§fn resumed(&mut self, _event_loop: &ActiveEventLoop)
fn resumed(&mut self, _event_loop: &ActiveEventLoop)
Emitted when the application has been resumed. Read more
Source§fn user_event(&mut self, _event_loop: &ActiveEventLoop, event: UserEvent)
fn user_event(&mut self, _event_loop: &ActiveEventLoop, event: UserEvent)
Emitted when an event is sent from
EventLoopProxy::send_event
.Source§fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
_id: WindowId,
event: WindowEvent,
)
fn window_event( &mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent, )
Emitted when the OS sends an event to a winit window.
Source§fn new_events(&mut self, _event_loop: &ActiveEventLoop, cause: StartCause)
fn new_events(&mut self, _event_loop: &ActiveEventLoop, cause: StartCause)
Emitted when new events arrive from the OS to be processed. Read more
§fn device_event(
&mut self,
event_loop: &ActiveEventLoop,
device_id: DeviceId,
event: DeviceEvent,
)
fn device_event( &mut self, event_loop: &ActiveEventLoop, device_id: DeviceId, event: DeviceEvent, )
Emitted when the OS sends an event to a device.
§fn about_to_wait(&mut self, event_loop: &ActiveEventLoop)
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop)
Emitted when the event loop is about to block and wait for new events. Read more
§fn suspended(&mut self, event_loop: &ActiveEventLoop)
fn suspended(&mut self, event_loop: &ActiveEventLoop)
Emitted when the application has been suspended. Read more
§fn exiting(&mut self, event_loop: &ActiveEventLoop)
fn exiting(&mut self, event_loop: &ActiveEventLoop)
Emitted when the event loop is being shut down. Read more
§fn memory_warning(&mut self, event_loop: &ActiveEventLoop)
fn memory_warning(&mut self, event_loop: &ActiveEventLoop)
Emitted when the application has received a memory warning. Read more
Auto Trait Implementations§
impl !Freeze for App
impl !RefUnwindSafe for App
impl !Send for App
impl !Sync for App
impl Unpin for App
impl !UnwindSafe for App
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.