demo/demo.rs
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/*
* SPDX-FileCopyrightText: 2024 egui-glium contributors
* SPDX-FileCopyrightText: 2024 DorotaC
*
* SPDX-License-Identifier: MIT OR Apache-2.0
*/
use crispy::shaders::Shader;
use crispy::yuv::YuyvToRgba;
use egui::ViewportId;
use egui::widgets::{Checkbox, Slider};
use glium::glutin;
use glutin::api::egl::display::Display as EglDisplay;
use glutin::surface::WindowSurface;
use std::error::Error;
use std::io;
use std::sync::mpsc::{self, Sender};
use std::thread;
use vidi::{StreamManual, FourCC };
use vidi::config::ConfigRequest;
use vidi::v4l;
use vidi_examples::{build_egl_window, import_dmabuf_glutin};
use v4l::io::dmabuf::DmaBufProtected;
use v4l::control::Control;
use winit::{
application::ApplicationHandler,
event::{StartCause, WindowEvent},
event_loop::{ActiveEventLoop, EventLoopProxy},
window::WindowId,
};
#[derive(Debug)]
enum UserEvent {
Controls(Vec<v4l::control::Description>),
Values(Vec<Control>),
Buffer,
}
enum CameraData {
Buffer(DmaBufProtected),
}
struct UiState {
controls: Vec<v4l::control::Description>,
values: Vec<Control>,
}
type ControlRequest = Option<Control>;
fn main() -> io::Result<()>{
let event_loop = winit::event_loop::EventLoop::<UserEvent>::with_user_event().build()
.map_err(io::Error::other)?;
let event_loop_proxy = event_loop.create_proxy();
let (window, display, egl_display) = build_egl_window(&event_loop, "libobscura demo");
let egui_glium = egui_glium::EguiGlium::new(ViewportId::ROOT, &display, &window, &event_loop);
let shader = crispy::shaders::yuv::YuyvToRgba::new(
&display,
(640, 480),
).unwrap();
let (tx, rx) = mpsc::channel();
let (donetx, donerx) = mpsc::channel();
let mut app = App {
egui_glium,
window,
display,
egl_display,
rx,
donetx,
shader,
ui_state: UiState { controls: vec![], values: vec![] },
};
start_camera(event_loop_proxy, tx, donerx).unwrap();
let result = event_loop.run_app(&mut app);
result.unwrap();
Ok(())
}
fn start_camera(
event_loop_proxy: EventLoopProxy<UserEvent>,
tx: Sender<CameraData>,
donerx: mpsc::Receiver<ControlRequest>,
) -> Result<(), Box<dyn Error>>{
let cameras_list = vidi::actors::camera_list::spawn()?;
let cameras = cameras_list.cameras();
// TODO: don't crash on zero cameras, show info instead
let camera = cameras_list.create(&cameras[0].info.id())
.unwrap().unwrap();
dbg!(camera.get_id());
// Allocate 4 buffers by default
let buffer_count = 4;
let camera = camera.acquire();
if let Ok(mut camera) = camera {
let configs = camera.get_supported_configs().unwrap();
let config = configs.query_configs(ConfigRequest {
fourcc: Some(FourCC::new(b"YUYV")),
width: Some(640),
height: Some(480),
..ConfigRequest::default()
}).iter().next().expect("No supported configs");
let mut controls: Vec<_> = camera.query_controls().unwrap()
.into_iter()
// Classes can't be queried and return Permission Denied.
.filter(|c| c.typ != v4l::control::Type::CtrlClass)
.collect();
let _ = event_loop_proxy.send_event(
UserEvent::Controls(controls.clone()),
).unwrap();
thread::spawn(move || {
let mut stream: StreamManual = camera.start_manual(
config,
buffer_count,
).unwrap();
let mut buf = stream.start().unwrap();
// The .clone() here is needed because without it, the buffer would have been moved and the `buf` name invalidated outside of the loop. Then there would be no buffer to use to finish() the capture.
while let Ok((b, meta)) = stream.cycle_buffer(buf.clone()) {
println!(
"Buffer seq: {}, timestamp: {}",
meta.sequence,
meta.timestamp,
);
let new_controls: Vec<_> = camera.query_controls().unwrap()
.into_iter()
// Classes can't be queried and return Permission Denied.
.filter(|c| c.typ != v4l::control::Type::CtrlClass)
.collect();
if controls != new_controls {
event_loop_proxy.send_event(
UserEvent::Controls(new_controls.clone()),
).unwrap();
}
controls = new_controls;
let _ = event_loop_proxy.send_event(UserEvent::Values(
controls.iter().map(|d| camera.control(d).unwrap()).collect()
));
tx.send(CameraData::Buffer(b.clone())).unwrap();
// Wait for the buffer to be processed before returning it.
// If you try to return it (its clone) immediately, it will get locked and processing typically has to wait for all the in-between frames.
// This also provides automatic frame limiting: if the processing can't keep up, buffers will be enqueued later.
if let Some(control) = donerx.recv().unwrap() {
camera.set_control(control).unwrap();
}
buf = b;
}
match stream.finish(buf) {
Ok(()) => {},
Err((e, _buf, _stream)) => {println!("Error stopping stream: {:?}", e)},
};
});
}
Ok(())
}
struct App {
egui_glium: egui_glium::EguiGlium,
window: winit::window::Window,
display: glium::Display<WindowSurface>,
egl_display: EglDisplay,
shader: Shader<YuyvToRgba>,
rx: mpsc::Receiver<CameraData>,
donetx: mpsc::Sender<ControlRequest>,
ui_state: UiState,
}
impl UiState {
fn controls(&self, ui: &mut egui::Ui) -> Option<Control> {
let mut change = None;
ui.allocate_ui_with_layout(
egui::Vec2 { x: ui.available_width(), y: 0. },
egui::Layout::left_to_right(egui::Align::Min).with_main_wrap(true),
|ui| {
for control in &self.controls {
ui.allocate_ui_with_layout(
egui::Vec2 { x: 100., y: 0. },
egui::Layout::top_down(egui::Align::Center),
|ui| {
let value = self.values.iter()
.find(|Control { id, .. }| *id == control.id)
.map(|Control { value, .. }| value);
ui.horizontal(|ui| {
ui.label(&control.name);
match (value, &control.items) {
(Some(v4l::control::Value::Integer(value)), None)=> {
ui.with_layout(
egui::Layout::right_to_left(egui::Align::Min),
|ui| ui.label(value.to_string())
);
},
_ => {},
}
});
let active = control.flags.intersection(v4l::control::Flags::INACTIVE).is_empty();
match (value, &control.items) {
(Some(v4l::control::Value::Integer(mut value)), None) => {
if ui.add_enabled(
active,
Slider::new(&mut value as _, control.minimum..=control.maximum)
.step_by(control.step as _)
.show_value(false),
).changed() {
change = Some(Control {
id: control.id,
value: v4l::control::Value::Integer(value),
});
}
},
(Some(v4l::control::Value::Integer(mut value)), Some(items)) => {
let get_label = |index: i64| {
items.iter()
.find_map(|(v, n)| match n {
v4l::control::MenuItem::Name(n) => if *v as i64 == index { Some(n.clone()) } else { None },
_ => None,
})
.unwrap_or_else(|| index.to_string())
};
egui::ComboBox::from_id_salt(control.id)
.selected_text(get_label(value))
.show_ui(ui, |ui| {
for (k, v) in items {
if ui.selectable_value(
&mut value,
*k as _,
match v {
v4l::control::MenuItem::Name(s) => s.as_str(),
_ => "?",
},
).changed() {
change = Some(Control {
id: control.id,
value: v4l::control::Value::Integer(value),
});
}
}
});
/*).changed() {
change = Some(Control {
id: control.id,
value: v4l::control::Value::Integer(value),
});
}*/
},
(Some(v4l::control::Value::Boolean(mut value)), None) => {
if ui.add_enabled(
active,
Checkbox::new(&mut value, "")
).changed() {
change = Some(Control {
id: control.id,
value: v4l::control::Value::Boolean(value),
});
}
},
_ => {},
}
}
);
}
}
);
change
}
}
impl ApplicationHandler<UserEvent> for App {
fn resumed(&mut self, _event_loop: &ActiveEventLoop) {}
fn user_event(&mut self, _event_loop: &ActiveEventLoop, event: UserEvent) {
match event {
UserEvent::Controls(controls) => { self.ui_state.controls = controls; },
UserEvent::Values(values) => { self.ui_state.values = values },
UserEvent::Buffer => {},
}
}
fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
let mut redraw = || {
let mut change = None;
self.egui_glium.run(&self.window, |egui_ctx| {
let my_frame = egui::containers::Frame {
fill: egui::Color32::from_rgba_premultiplied(0, 0, 0, 64),
..Default::default()
};
change = egui::TopBottomPanel::bottom("bottom").frame(my_frame).show(
egui_ctx,
|ui| self.ui_state.controls(ui),
).inner;
});
{
use glium::Surface as _;
let mut target = self.display.draw();
let color = egui::Rgba::from_rgb(0.1, 0.3, 1.0);
target.clear_color(color[0], color[1], color[2], color[3]);
let CameraData::Buffer(buf) = self.rx.recv().unwrap();
let buf = buf.read();
let tex = import_dmabuf_glutin(
&self.display,
&self.egl_display,
&*buf,
// The buffer has two of R8 bytes per pixel.
(640*2, 480),
// This re-interprets the texture from YUYV to R8.
// GPUs don't seem to like YUYV textures, and crispy shaders aren't written with anything but R8 in mind.
// When in doubt, check shader documentation.
crispy::Format::R8,
).unwrap();
self.shader.convert(
&self.display,
tex.get_texture(),
&mut target,
crispy::shaders::yuv::ColorSpace::BT709,
crispy::shaders::yuv::Gamma::Identity,
crispy::yuv::Letterboxing::BottomLeft,
).unwrap();
self.egui_glium.paint(&self.display, &mut target);
target.finish().unwrap();
self.donetx.send(change).unwrap();
}
};
use winit::event::WindowEvent;
match &event {
WindowEvent::CloseRequested | WindowEvent::Destroyed => event_loop.exit(),
WindowEvent::Resized(new_size) => {
self.display.resize((*new_size).into());
}
WindowEvent::RedrawRequested => redraw(),
_ => {}
}
let event_response = self.egui_glium.on_event(&self.window, &event);
if event_response.repaint {
self.window.request_redraw();
}
}
fn new_events(&mut self, _event_loop: &ActiveEventLoop, cause: StartCause) {
if let StartCause::ResumeTimeReached { .. } = cause {
self.window.request_redraw();
}
}
}