Struct crispy::shaders::Shader

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pub struct Shader<T> { /* private fields */ }
Expand description

This struct stores static properties of the shader between executions. This includes the output resolution.

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impl Shader<DebayerHq>

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pub fn new_with_facade<F: Facade>( facade: &F, out_dims: (u32, u32), ) -> Result<Self, Box<dyn Error>>

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pub fn new_rg88_with_facade<F: Facade>( facade: &F, out_dims: (u32, u32), ) -> Result<Self, Box<dyn Error>>

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pub fn convert<F: Facade>( &self, facade: &F, source_tex: Texture, target: &mut impl Surface, data: PixOrder, color_matrix: Matrix3<f32>, ) -> Result<(), Box<dyn Error>>

Debayers GL texture in R8 format source_tex to GL texture in RGBA target_tex. Both must be of the width/height pixel dimensions. PixOrder defines the subpixel order in source_tex.

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impl Shader<Crop>

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pub fn convert<F: Facade>( &self, facade: &F, source_tex: Texture, target: &mut impl Surface, ) -> Result<(), Box<dyn Error>>

Draws the same image

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impl Shader<Passthrough>

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pub fn convert<F: Facade>( &self, facade: &F, source_tex: Texture, target: &mut impl Surface, ) -> Result<(), Box<dyn Error>>

Draws the same image

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impl Shader<YuyvToRgba>

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pub fn convert<F: Facade>( &self, facade: &F, source_tex: Texture, target: &mut impl Surface, space: ColorSpace, gamma: Gamma, ) -> Result<(), Box<dyn Error>>

Converts image in GL texture in YUYV format source_tex by writing a RGBA image to GL surface target.

TODO: the input texture should be an OpenGL texture, so that shader calls can be chained. The output is an OpenGL surface to allow rendering directly to the screen.

Auto Trait Implementations§

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impl<T> !Freeze for Shader<T>

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impl<T> !RefUnwindSafe for Shader<T>

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impl<T> !Send for Shader<T>

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impl<T> !Sync for Shader<T>

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impl<T> Unpin for Shader<T>
where T: Unpin,

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impl<T> !UnwindSafe for Shader<T>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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