Crate crispy

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OpenGL procedures.

The Shader binds the surfaces on every call. It might be that there is performance to be gained by only doing it once for every shader/input/output surface triple. Or even by doing binding/import once per texture individually.

Re-exports§

Modules§

  • EGL procedures +GBM offscreen rendering context.
  • EGL extensions compatible with Khronos-egl.

Macros§

Structs§

  • The context for glium operations. For EGL operations, use the EGL context directly.

Enums§