Expand description
OpenGL procedures.
The Shader binds the surfaces on every call. It might be that there is performance to be gained by only doing it once for every shader/input/output surface triple. Or even by doing binding/import once per texture individually.
Re-exports§
pub use egl::ContextRef;
pub use egl::CurrentContext;
pub use shaders::bayer;
pub use shaders::yuv;
pub use cgmath;
pub use glium;
Modules§
- EGL procedures +GBM offscreen rendering context.
- EGL extensions compatible with Khronos-egl.
Macros§
Structs§
- The context for glium operations. For EGL operations, use the EGL context directly.