Expand description
OpenGL procedures.
The Shader binds the surfaces on every call. It might be that there is performance to be gained by only doing it once for every shader/input/output surface triple. Or even by doing binding/import once per texture individually.
Re-exports§
Modules§
- EGL procedures
- EGL extensions compatible with Khronos-egl.
Macros§
Structs§
- The context for glium operations. For EGL operations, use the EGL context directly.