Crate crispy

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OpenGL procedures.

The Shader binds the surfaces on every call. It might be that there is performance to be gained by only doing it once for every shader/input/output surface triple. Or even by doing binding/import once per texture individually.

Re-exports§

  • pub use shaders::bayer;
  • pub use shaders::yuv;
  • pub use cgmath;
  • pub use dma_boom;
  • pub use glium;

Modules§

Macros§

Structs§

  • The context for glium operations. For EGL operations, use the EGL context directly.

Enums§