pub(crate) struct Texture2DBindRestore(pub(crate) GLuint);
Expand description
Restores the OpenGL Texture2d binding in the state machine.
This won’t prevent bugs: you can still call things while the wrong texture is bound. But it makes it easier to call the unbinding and hides the details.
Tuple Fields§
§0: GLuint
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impl Freeze for Texture2DBindRestore
impl RefUnwindSafe for Texture2DBindRestore
impl Send for Texture2DBindRestore
impl Sync for Texture2DBindRestore
impl Unpin for Texture2DBindRestore
impl UnwindSafe for Texture2DBindRestore
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