Crate crispy

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OpenGL procedures.

The Shader binds the surfaces on every call. It might be that there is performance to be gained by only doing it once for every shader/input/output surface triple. Or even by doing binding/import once per texture individually.

Re-exportsยง

Modulesยง

  • EGL procedures
  • EGL extensions compatible with Khronos-egl.
  • glerr ๐Ÿ”’
    OpenGL errors.
  • raw ๐Ÿ”’
    Minimal glium backend. Tested with EGL+gbm context.
  • uniforms ๐Ÿ”’
    Allow extending uniforms created using glium::uniforms!.

Macrosยง

Structsยง

  • The context for glium operations. For EGL operations, use the EGL context directly.
  • Restores the OpenGL Texture2d binding in the state machine.

Enumsยง

Functionsยง