Struct crispy::shaders::Shader

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pub struct Shader<T> {
    program: Program,
    vertices: VertexBuffer<Vertex>,
    indices: IndexBuffer<u16>,
    _data: PhantomData<T>,
}
Expand description

This struct stores static properties of the shader between executions. This includes the output resolution.

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§program: Program§vertices: VertexBuffer<Vertex>§indices: IndexBuffer<u16>§_data: PhantomData<T>

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impl Shader<DebayerHq>

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pub fn new_with_facade<F: Facade>( facade: &F, out_dims: (u32, u32), ) -> Result<Self, Box<dyn Error>>

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pub fn new_rg88_with_facade<F: Facade>( facade: &F, out_dims: (u32, u32), ) -> Result<Self, Box<dyn Error>>

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fn new_with_facade_and_fragment<F: Facade>( facade: &F, out_dims: (u32, u32), fragment: &'static str, ) -> Result<Self, Box<dyn Error>>

The only thing that differs between the native R16 and RG88 versions is the fragment shader.

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pub fn convert<F: Facade>( &self, facade: &F, source_tex: Texture, target: &mut impl Surface, data: PixOrder, color_matrix: Matrix3<f32>, ) -> Result<(), Box<dyn Error>>

Debayers GL texture in R8 format source_tex to GL texture in RGBA target_tex. Both must be of the width/height pixel dimensions. PixOrder defines the subpixel order in source_tex.

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impl Shader<Crop>

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fn new_with_facade<F: Facade>( facade: &F, size: (u32, u32), ) -> Result<Self, Box<dyn Error>>

The only thing that differs between the native R16 and RG88 versions is the fragment shader.

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pub fn convert<F: Facade>( &self, facade: &F, source_tex: Texture, target: &mut impl Surface, ) -> Result<(), Box<dyn Error>>

Draws the same image

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impl Shader<Passthrough>

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fn new_with_facade<F: Facade>( facade: &F, size: (u32, u32), ) -> Result<Self, Box<dyn Error>>

The only thing that differs between the native R16 and RG88 versions is the fragment shader.

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pub fn convert<F: Facade>( &self, facade: &F, source_tex: Texture, target: &mut impl Surface, ) -> Result<(), Box<dyn Error>>

Draws the same image

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impl Shader<YuyvToRgba>

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fn new_with_facade<F: Facade>( facade: &F, size: (u32, u32), ) -> Result<Self, Box<dyn Error>>

The only thing that differs between the native R16 and RG88 versions is the fragment shader.

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pub fn convert<F: Facade>( &self, facade: &F, source_tex: Texture, target: &mut impl Surface, space: ColorSpace, gamma: Gamma, ) -> Result<(), Box<dyn Error>>

Converts image in GL texture in YUYV format source_tex by writing a RGBA image to GL surface target.

TODO: the input texture should be an OpenGL texture, so that shader calls can be chained. The output is an OpenGL surface to allow rendering directly to the screen.

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impl<W> Shader<W>

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fn draw_any<'a, F: Facade>( &self, facade: &F, source_tex: Texture, target: &mut impl Surface, uniforms: impl Uniforms + ExtendUniforms<'a>, ) -> Result<(), Box<dyn Error>>

Draws the shader with generic parameters

Auto Trait Implementations§

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impl<T> !Freeze for Shader<T>

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impl<T> !RefUnwindSafe for Shader<T>

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impl<T> !Send for Shader<T>

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impl<T> !Sync for Shader<T>

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impl<T> Unpin for Shader<T>
where T: Unpin,

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impl<T> !UnwindSafe for Shader<T>

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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type Error = Infallible

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Performs the conversion.
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