#[repr(u32)]pub enum v4l2_scene_mode {
Show 14 variants
V4L2_SCENE_MODE_NONE = 0,
V4L2_SCENE_MODE_BACKLIGHT = 1,
V4L2_SCENE_MODE_BEACH_SNOW = 2,
V4L2_SCENE_MODE_CANDLE_LIGHT = 3,
V4L2_SCENE_MODE_DAWN_DUSK = 4,
V4L2_SCENE_MODE_FALL_COLORS = 5,
V4L2_SCENE_MODE_FIREWORKS = 6,
V4L2_SCENE_MODE_LANDSCAPE = 7,
V4L2_SCENE_MODE_NIGHT = 8,
V4L2_SCENE_MODE_PARTY_INDOOR = 9,
V4L2_SCENE_MODE_PORTRAIT = 10,
V4L2_SCENE_MODE_SPORTS = 11,
V4L2_SCENE_MODE_SUNSET = 12,
V4L2_SCENE_MODE_TEXT = 13,
}
Variants§
V4L2_SCENE_MODE_NONE = 0
V4L2_SCENE_MODE_BACKLIGHT = 1
V4L2_SCENE_MODE_BEACH_SNOW = 2
V4L2_SCENE_MODE_CANDLE_LIGHT = 3
V4L2_SCENE_MODE_DAWN_DUSK = 4
V4L2_SCENE_MODE_FALL_COLORS = 5
V4L2_SCENE_MODE_FIREWORKS = 6
V4L2_SCENE_MODE_LANDSCAPE = 7
V4L2_SCENE_MODE_NIGHT = 8
V4L2_SCENE_MODE_PARTY_INDOOR = 9
V4L2_SCENE_MODE_PORTRAIT = 10
V4L2_SCENE_MODE_SPORTS = 11
V4L2_SCENE_MODE_SUNSET = 12
V4L2_SCENE_MODE_TEXT = 13
Trait Implementations§
Source§impl Clone for v4l2_scene_mode
impl Clone for v4l2_scene_mode
Source§fn clone(&self) -> v4l2_scene_mode
fn clone(&self) -> v4l2_scene_mode
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for v4l2_scene_mode
impl Debug for v4l2_scene_mode
Source§impl Hash for v4l2_scene_mode
impl Hash for v4l2_scene_mode
Source§impl PartialEq for v4l2_scene_mode
impl PartialEq for v4l2_scene_mode
impl Copy for v4l2_scene_mode
impl Eq for v4l2_scene_mode
impl StructuralPartialEq for v4l2_scene_mode
Auto Trait Implementations§
impl Freeze for v4l2_scene_mode
impl RefUnwindSafe for v4l2_scene_mode
impl Send for v4l2_scene_mode
impl Sync for v4l2_scene_mode
impl Unpin for v4l2_scene_mode
impl UnwindSafe for v4l2_scene_mode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more