Struct v4l::io::dmabuf::stream::StreamManual

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pub struct StreamManual {
    io: StreamIo,
    arena: Arena<EntryDmaBufProtected>,
}
Expand description

A stream using the manual buffer management API, where owned buffers are handed to the user, to be enqueued and dequeued explicitly, rather than only borrowed.

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§io: StreamIo§arena: Arena<EntryDmaBufProtected>

Bufers in the arena are always locked for writing.

Implementations§

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impl StreamManual

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pub fn new(dev: &Device, buf_type: Type, buf_count: u32) -> Result<Self>

Returns an advanced, buffer-owning stream for frame capturing.

Currently allows only one buffer to be in flight.

§Arguments
  • dev - Device ref to get its file descriptor
  • buf_type - Type of the buffers
  • buf_count - the number of buffers to allocate. Too many buffers will hog memory, too few will give less processing time for each buffer (although that doesn’t matter with this API). A safe number is 4.
§Example
use v4l::buffer::Type;
use v4l::device::Device;
use v4l::io::dmabuf::StreamManual;

let dev = Device::new(0);
if let Ok(dev) = dev {
    let stream = StreamManual::new(&dev, Type::VideoCapture, 4);
}
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pub fn start(&mut self) -> Result<DmaBufProtected>

Returns an uninitialized buffer for immediate queueing in cycle_buffer and starts the stream.

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pub fn finish( self, buf: DmaBufProtected, ) -> Result<(), (Error, DmaBufProtected, Self)>

Stops the stream and deallocates buffers.

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pub fn cycle_buffer( &mut self, buf: DmaBufProtected, ) -> Result<(DmaBufProtected, Metadata)>

Returns a buffer and removes a new buffer once it’s ready.

This will lock the buffer passed in for writing, so the buffer must be unlocked in a timely fashion. Watch out for deadlocks!

FIXME: if this fails, the buffer is swallowed and streaming can’t continue due to no free buffers.

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fn enqueue(&mut self, index: usize) -> Result<()>

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fn dequeue(&mut self) -> Result<(usize, Metadata)>

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