Function crispy::shaders::covering_vertices

source ·
fn covering_vertices<F: Facade>(
    facade: &F,
    (width, height): (u32, u32),
) -> Result<(VertexBuffer<Vertex>, IndexBuffer<u16>), Box<dyn Error>>
Expand description

A stretched triangle to cover all area. No need for a quad. Half of the triangle will be outside of the surface.


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